WebGL
Here you can adjust the WebGL view like lights, shadows, camera angle or page material.
Lights
Realistic lightning, disable for faster performance
Light position x
Light X position, between -500 and 500
Light position y
Light Y position, between -500 and 500
Light position z
Light Z position, between 1000 and 2000
Light intensity
Light intensity, between 0 and 1
Shadows
Realistic page shadows, disable for faster performance
Shadow Map Size
Shadow quality, 1024 or 2048 or 4096
Shadow opacity
Shadow darkness, between 0 and 1
Shadow plane distance
Distance of shadow from the page, between 10 and 20
Page hardness
Between 1 and 5, default 2
Cover hardness
Between 1 and 5, default 2
Page material roughness
Between 0 and 1, default 1
Page material metalness
Between 0 and 1, default 0
Page segments W
Number of page segments horizontally, default 6
Page segments H
Number of page polygons vertically, default 1
Page middle shadow size
Shadow in the middle of the book
Left middle shadow color
CSS color, for example #CCC
Right middle shadow color
CSS color, for example #999
Antialiasing
Disable for faster performance
Camera pan angle
Between -10 and 10
Camera tilt angle
Between -30 and 0
Rotate camera on mouse click & drag
Camera pan max
Max pan angle for mouse drag rotate, between 0 and 20
Camera pan min
Min pan angle for mouse drag rotate, between -20 and 0
Camera tilt max
Max tilt angle for mouse drag rotate, between -60 and 0
Camera tilt min
Min tilt angle for mouse drag rotate, between -60 and 0
Rotate camera on mouse move
Camera pan max
Max pan angle for mouse move rotate, between 0 and 5
Camera pan min
Min pan angle for mouse move rotate, between -5 and 0
Camera tilt max
Max tilt angle for mouse move rotate, between -10 and 0
Camera tilt min
Min tilt angle for mouse move rotate, between -10 and 0
With UI settings you can change background and menu colors, layout and styles.
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