WebGL

Here you can adjust the WebGL view like lights, shadows, camera angle or page material

Lights

Realistic lightning, disable for faster performance

Light position x

Light X position, between -500 and 500

Light position y

Light Y position, between -500 and 500

Light position z

Light Z position, between 1000 and 2000

Light intensity

Light intensity, between 0 and 1

Shadows

Realistic page shadows, disable for faster performance

Shadow Map Size

Shadow quality, 1024 or 2048 or 4096

Shadow opacity

Shadow darkness, between 0 and 1

Shadow plane distance

Distance of shadow from the page, between 10 and 20

Page hardness

Between 1 and 5, default 2

Cover hardness

Between 1 and 5, default 2

Page material roughness

Between 0 and 1, default 1

Page material metalness

Between 0 and 1, default 0

Page segments W

Number of page segments horizontally, default 6

Page segments H

Number of page polygons vertically, default 1

Page middle shadow size

Shadow in the middle of the book

Left middle shadow color

CSS color, for example #CCC

Right middle shadow color

CSS color, for example #999

Antialiasing

Disable for faster performance

Camera pan angle

Between -10 and 10

Camera tilt angle

Between -30 and 0

Rotate camera on mouse click & drag

Camera pan max

Max pan angle for mouse drag rotate, between 0 and 20

Camera pan min

Min pan angle for mouse drag rotate, between -20 and 0

Camera tilt max

Max tilt angle for mouse drag rotate, between -60 and 0

Camera tilt min

Min tilt angle for mouse drag rotate, between -60 and 0

Rotate camera on mouse move

Camera pan max

Max pan angle for mouse move rotate, between 0 and 5

Camera pan min

Min pan angle for mouse move rotate, between -5 and 0

Camera tilt max

Max pan angle for mouse move rotate, between -10 and 0

Camera tilt min

Min pan angle for mouse move rotate, between -10 and 0

With UI settings you can change background and menu colors, layout and styles

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